The author argues that design of media technologies, media genres and media texts should be an important part of media studies. Design methods in media studies compared to methods in sciences, especially computer science, can yield important results if researchers state their normative position clearly and apply rigorous evaluations of their results. Liestøl’s synthetic–analytic method is analysed as an example of a media design method.
A media-specific aesthetic of play considers the game mechanic to be the primary modality of play grounded in interaction design. Usually, evaluations of games as «art» are based on criteria drawn from aesthetic genres such as the visual arts, film or literature. However, literary qualities, for instance, may often be enjoyed at the expense of interactivity in games, creating a curious opposition between games that are enjoyed for their gameplay and games that are enjoyed as «art». In this situation, recognition for games as an art form in its own right may be difficult to obtain.
The article presents the results from an experiment with hypervideo, a form of interactive video used for interactive TV news stories. Using proprietary technology and journalistic content developed and produced for the experiment, 20 test users were interviewed about their experiences with interactive TV news. The results are linked to theory concerning public service broadcasting in the digital area and news journalism for new digital platforms.