av James Paul Gee
A new research field is emerging around the hypothesis that video games are good for learning (Shaffer, Squire, Halverson & Gee, in press; Gee, 2003; 2005). This hypothesis amounts to two claims ...
av Simon Egenfeldt-Nielsen
This paper overviews research on the educational use of video games by examining the viability of the different learning theories in the field, namely behaviorism, cognitivism, constructionism and the socio ...
av Liv Merete Nielsen, Margareth Sandvik, Svein Østerud og Ture Schwebs
The article presents eLogg, a virtual learning arena, describing it as a tool for multimodal text production. Knowing how to read and create multimodal texts is a central part of ...