Idunn - testprodukt /
Artikler
- Editorial (Side 63-75)
- Studio life: The construction of digital design competence (Side 78-93)
This paper analyses how interaction designers act and think in two different studio settings in order to understand what potential each setting prese...
- Literate tools or tools for literacy? - A critical approach to language tools in second language learning. (Side 97-109)
There are important discrepancies between how language is currently represented by language tools, such as grammar and spelling checkers, and how lan...
- Artefacts and the performance of an exhibition (Side 113-128)
This article explores the role of mediating artefacts in childrens encounters with a museum of natural history. Using actor network theory it explore...
- Three challenges when designing for childrens everyday digital literacy (Side 130-139)
We use the concept of digital literacy to refer to peoples competence of expressing themselves in computational form, and in this paper we specifical...
- Educating the Theorist-Practitioner - Fostering Digital Competence with Interactive Digital Media Research Studios (Side 142-150)
There are very real opportunities for innovative research and development in the emerging field of interactive digital media: new forms of entertainm...




